[R] rgl on MacOS Tahoe is not working

Duncan Murdoch murdoch@dunc@n @end|ng |rom gm@||@com
Sun Nov 9 16:52:09 CET 2025


No problem.  BTW, advice for anyone who does want to update to Tahoe:

Do a Time Machine backup just before the update.  It is possible to 
revert the update, but it is slow and a little nerve wracking:  it 
involves reformatting your main disk to make it bootable in Sequoia, 
then restoring from the backup.

Duncan Murdoch

On 2025-11-08 9:48 p.m., David Winsemius wrote:
> Thanks for the heads up. I usually delay updating a bit unless I hear of a particularly nasty threat in the wild.
> 
>> David
> Sent from my iPhone
> 
>> On Nov 8, 2025, at 5:54 PM, Duncan Murdoch <murdoch.duncan using gmail.com> wrote:
>>
>> To all rgl users on MacOS:
>>
>> I've had several reports that rgl's X11 windows don't work on MacOS Tahoe.  From a limited amount of research, this looks like something that will not be easily fixed.  It will require changes to Tahoe or XQuartz, and neither of those look likely at this time.
>>
>> You can still use the WebGL display, where your scenes are displayed by running rglwidget().  This can be set to happen automatically by setting the options
>>
>>   options(rgl.useNULL = TRUE, rgl.printRglwidget = TRUE)
>>
>> The rglwidget() display is not quite as friendly as the X11 display, but it's the best you will get for now at least.  If you have a choice, I'd suggest avoiding the update to MacOS Tahoe.
>>
>> Right now I'm trying to see if I can reinstall Sequoia...
>>
>> Duncan Murdoch
>>
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